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	<title>Michael W Parks &#187; virtual worlds</title>
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		<title>Serious Games</title>
		<link>http://michaelwparks.com/2007/03/serious-games/</link>
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		<pubDate>Fri, 30 Mar 2007 12:53:00 +0000</pubDate>
		<dc:creator>mwparks</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://michaelwparks.com/?p=27</guid>
		<description><![CDATA[Yesterday (Thursday, March 29th) I attended Living Game Worlds III, a symposium held at Georgia Tech. The event was sponsored by the College of Computing&#8217;s GVU Center. This was all new information for me a total newbie to the gaming &#8230; <a href="http://michaelwparks.com/2007/03/serious-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<div>Yesterday (Thursday, March 29<span class="blsp-spelling-error" id="SPELLING_ERROR_0"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">th</span></span>) I attended Living Game Worlds III, a symposium held at Georgia Tech. The event was sponsored by the <a href="http://www.coc.gatech.edu/">College</a> of <span class="blsp-spelling-error" id="SPELLING_ERROR_1"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">Computing&#8217;s</span></span> <a href="http://www.gvu.gatech.edu/"><span class="blsp-spelling-error" id="SPELLING_ERROR_2"><span class="blsp-spelling-error" id="SPELLING_ERROR_2">GVU</span></span> Center</a>. This was all new information for me a total newbie to the gaming world. The keynote by Katie <span class="blsp-spelling-error" id="SPELLING_ERROR_3"><span class="blsp-spelling-error" id="SPELLING_ERROR_3">Salen</span></span>, executive director for the <a href="http://www.gamelab.com/"><span class="blsp-spelling-error" id="SPELLING_ERROR_4"><span class="blsp-spelling-error" id="SPELLING_ERROR_4">Gamelab</span></span> Institute of Play </a>and associate professor at <a href="http://www.parsons.edu/">The New School for Design</a>, was a fantastic introduction to the subject of game design which she described as a process of negotiation between the stakeholders; designer, publisher, content expert, and player. Throughout the event numerous websites and other resources were mentioned that will take me weeks to explore. Some of the more interesting includes <a href="http://www.brook.edu/es/dynamics/sugarscape/default.htm"><span class="blsp-spelling-error" id="SPELLING_ERROR_5"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">Sugarscape</span></span></a>, <a href="http://www.gamesforchange.org/"><span class="blsp-spelling-error" id="SPELLING_ERROR_6"><span class="blsp-spelling-error" id="SPELLING_ERROR_6">GamesForChange</span></span></a>, and <a href="http://www.socialimpactgames.com/index.php">Social Impact Games</a>. Katie discussed in some detail what she called the six layers of design; game engine, rules of the game, core mechanics, visual &#038; audio, player, and context of play &amp; dissemination.</p>
<p>The very best take away for me was an introduction to <a href="http://www.secondlife.com/">Second Life</a>. The symposium was broadcast live to an audience inside Second Life, and at one point a presenter displayed the scene &#8220;in-world&#8221; where avatars were sitting in an amphitheater on benches watching the live presentations on a big screen. It was an amazing sight and at that <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">moment</span> the concept of these virtual worlds really hit home.</p>
<p>Joining Second Life has been on my &#8220;to do&#8221; list for a while now but seeing those avatars attending the symposium live pushed me over the edge. So yesterday at noon I signed up in Second Life, selected a name (<span class="blsp-spelling-error" id="SPELLING_ERROR_8"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">Bubba</span></span> <span class="blsp-spelling-error" id="SPELLING_ERROR_9"><span class="blsp-spelling-error" id="SPELLING_ERROR_8">Fride</span></span>), and started learning the basics of moving, communicating, and generally getting along in the incredible virtual world of Second Life.</p>
<p>Mostly at this point I just stand around watching in amazement the richness of activities and interactions. I really want to understand the implications of this new technology and gain some insight into what it may mean for our future&#8230;from a social and business standpoint. The photo is of my avatar &#8220;<span class="blsp-spelling-error" id="SPELLING_ERROR_9">Bubba</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Fride</span>&#8221; watching the live symposium.</p>
<p>Back to the symposium&#8230;one thought that struck me as I listened to Katie <span class="blsp-spelling-error" id="SPELLING_ERROR_10"><span class="blsp-spelling-error" id="SPELLING_ERROR_11">Salen</span></span>, the morning keynote&#8230;that game design has many <span class="blsp-spelling-corrected" id="SPELLING_ERROR_11">similarities</span> to business system design. Like games, business systems represent a negotiation between stakeholders; the developer, sponsor, end user, and sometimes domain expert. And like game designers the system developer attempts to constrain the end user so they move through a process of interacting with the system in a specific manner. Also much thought/effort is put into creating a good &#8220;experience&#8221; for the end user. And finally both games and business systems are highly abstracted versions of the actual system they are attempting to model.</p>
<p>So my two big &#8220;take aways&#8221; from the symposium were (1) finally getting involved in Second Life and (2) new insight into the relationships between game design and business systems design.</p>
<p>&#8212;Mike</p></div>
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